Our project’s goal is to improve the technical expertise of youth staff and specialists in the area of Culture and Creative industries, so that they can respond to the requirements of the youth in this field and improving the standard of youth work in this field.

See Details
In the globalizing world, rapid technological developments are taking place and they dominate all areas of our lives. The environments of people and the way they communicate with each other are changing, and the people of our age are known as technology society, information society (https://bit.ly/2WeZ91K).

See Details
Overall, our project aims to create new employment opportunities by promoting qualified entrepreneurship in general. In doing so, it has identified a specific area of study to address the problems of startup costs, mentor support and inability to create teams, which are seen as the biggest obstacles for young entrepreneur candidates.

See Details
Even though technology has a considerable effect on our daily lives, the use of technology in education systems is still inadequate and this need emerged dramatically during the Covid-19 pandemic worldwide due to shut down of the schools.

See Details
With the aim of youth workers’ ability to respond to the needs of youth workers involved in the cultural and creative industries, providing them with Professional development in the fields of entrepreneurship, business development, team building and management, internationalization, access to resources, time management and mentoring.

See Details
Our project aims to establish a youth employment network throughout the EU in order to contribute to this cooperation. The project will be established with ” Network For Youth unemployment

See Details
The main objective of the CreaVET Project is to improve the entrepreneurial skills of young people working in the field of CCIs through an innovative VET programme. In a broader sense, the project has some specific objectives…

See Details
One of the most effective tools for inclusion is “art and communication.” It is aimed to use creativity and art to increase diversity and inclusion for the specified target audience in our project.

See Details
New technologies and digital communication are transforming societies, changing lifestyles, consumption patterns and traditional crafts. Especially with the effect of globalization, fabricated products caused mostly handicraft products to be forgotten and these arts to disappear.

See Details
Our project “Green Business Vocational Competence Development Project-Green-PRO” aims to develop the vocational skills of entrepreneurs or entrepreneur candidates from different sectors who want to transform their initiatives into a “green business” or want to create one.

See Details
During the outbreak, all the forms of teaching and training that need presential work were deeply affected. The impossibility of accessing laboratories, workplaces, and all of the practical classes in VET will mean a significant loss for the personal growth and skill development of the learners.

See Details
The Digi-Art project aims to make more relevant the practiced digital art VET programme to the current and future needs of the economy and creative community. The Covid-19 pandemic and the full closures implemented during this period affected the artists and the creative community the most economically.

See Details
Art and design have a unique capacity to create green jobs, raise awareness, to challenge social habits and foster behavioural changes in our societies, including our general attitude towards nature. Based on this idea, the Crea-Up project’s main objective is to build a creative community dealing with reuse, repurpose and upcycling of waste or useless/dysfunctional products in order to provide sustainable design/ art and a sustainable economy.

See Details